Monthly archives "May 2018"

Poe 3.3 Scoin Builds With Barrage and Scorching Ray

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[Poe 3.3 Scoin Build] Ranged Attack Totems with Barrage and Tornado Shot

This Build uses Ranged Attack Totems with Barrage and Tornado Shot. The Lioneyes Glare bow makes it impossible to miss and to scale our damage we convert everything to cold with Hrimsorrow and passive nodes. We pick up Elemental Overload since we don’t have enough points/room to scale crit efficiently. Since we can always place our totems up close to the enemy, we get the point blank.
Defensively we use Mind over Matter to mitigate damage. The Hierophant ascendancy is perfect since we get an additional totem and more MoM. As second ascendancy we choose pathfinder to sustain health and mana. Since with Totems we don’t have any leech or gain on hit, we have to rely on flasks. We also throw in Acrobatics since we path along there anyway.

Pros:
– Essential gear is very cheap (works on five-link)
– Can do any map mod
– Totems do all the damage so you can focus on dodging/surviving
– Excellent clear and single target damage

Cons:
– Lategame gear gets a little more expensive
– Slower mapping due to using totems
– If totems get one shot by some boss/mobs, it gets a bit annoying
– Can be kind of hard to level

PoB Link: https://pastebin.com/VmKGZXbU
Skill Tree: https://tinyurl.com/yda42o86
link: https://www.pathofexile.com/forum/view-thread/2124648

 

[Poe 3.3 Scoin Build] Scorching Ray CWC Firestorm – Max block and spell block Aegis Aurora

This build is centered around synergy between 21 uniques that buff our stats and use them in wonderful ways.

This Build main skill is Scorching Ray CWC Firestorm. The fact that it doesn’t need cast speed or crit lets us focus on utilizing our uniqueness. We’ll be using the Elementalist ascendancy for extra damage and reflect immunity, and Chieftain ascendancy for the extra strength and Ash.

1. Max block and spell block Aegis Aurora
2. 10k hybrid HP
3. 40k to 50k armor with flasks that stay up often
4. 700% to 800% increased spell damage
5. No rares required, easy and simple itemization process
6. Can run any map mod

Pros:
+ Very high damage
+ Excellent
+ Large health pool

Cons:
– Chaos damage is a pain

PoB Link: https://pastebin.com/gQFNvunn
Skill Tree: https://tinyurl.com/y74pzamd
Example Link: https://www.pathofexile.com/forum/view-thread/2113507

 

Typically, they may be not worth the trouble for motives which are sufficient in the extended run. When they are helpful for players who may perhaps know nothing at all regarding the game. For one of the most aspect, they’re finding out tools for newbies to ease them into the game. For far more Path of exile 3.3 Builds, it is possible to check out U4GM.com. Just a reminder: you will get 5% coupon code free of charge from the reps should you Buy Poe Currency order from this article.

Why I Think Path Of Exile Ice Spear Is A Bad Design

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In general, ice feels badly designed in Path of Exile. Lightning and fire is designed to do more damage, lightning even has shock and fire at least has ignite (which may or may not be better after the skill revamp).

Ice has no added damage mechanics and their flat elemental rolls are lower on stuff like abyss jewels. You can convert cold to fire and physical to lightning via gems, but there is no gem that converts something to cold.

Path of Exile

The advantage of ice is supposed to be freeze/chill, but the former doesn’t work on end game bosses (or Kitava/Argus) and chill is extremely weak due to the HP threshold issue. Even if you go elementalist, a 10% chill is nothing compared to 20% MORE damage dealt via shock. Go chill Elder/Shaper/Guardians for 10%, I can 100% guarantee you will not notice the difference at all.

Unlike poe currency buy, the only thing that makes ice stand out is GC due to shaper sticks + a physical damage spell. Every other ice skill is mediocre or just flat out terrible.

Can anyone think of a single build for end game bosses that is designed around freeze/chill for end game bosses? I couldn’t find any. I found ignite/shock builds though.

Cold snap: nobody uses this, its a spell to freeze enemies, but it does low damage hence runs into the HP threshold issue. You can’t freeze end game bosses anyway.

Vortex: Why chill mobs that you should be one shotting anyway?

Ice spear: Poorly designed. You want the initial target to take the most damage for obvious reasons (bosses), yet its the second form that does more damage. ??? And to top it off, even the second form does less DPS than Frostbolt, which is not a tier 1 damage skill.

Frostbolt: If you are going to use this, you may as well use something that does way more damage, freezing pulse would freeze bosses better (not that it matters for end game) and if you don’t care about freezes, GC would do way more damage.

Freezing pulse: Can’t freeze end game bosses anyway and GC does way more damage when abusing shaper stat sticks.

Ice shot: Nobody uses this in end game when you have tornado shot/barrage, and in the early game split arrow has better AOE and burning arrow has better single target DPS.

To top it off, there is a huge imbalance with elemental ailments. You know how some items give you a damage bonus for elemental ailments, like The Taming? Most of them require the target to be frozen to count. Except that, end game bosses are immune to freeze, while you can apply ignite/shock to them, they should at least change it so that you only need chill, not freeze, for the conditions.

Some Potential Guild Improvements in Path of Exile

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I’m a developer, and let me just say that a well created wireframe like this makes development 10 times easier then someone who isn’t exactly clear about what they want their functionality to be.

 Potential Guild Improvements

The code in a well de-coupled concept practically writes itself and can be handed out piece-meal to multiple devs at once, leading to very fast development. Obviously there are some implications to these that are a little more in-depth but it’s not like tools aren’t largely present anyway.

Some examples of reusable code for guild hideouts:

1. The game already lets you log-in inside your own hideout instead of your last visited act. This means creating an alternative zone and letting your character “remember” it already exists.

2. Non-party members who are on your friend’s list can join your hideout. This means that visiting a zone “owned” by a player isn’t purely restrictive on being in that players party.

3. Guild stash is already configured not to be disruptive when multiple players are accessing it.

4. As for the idea of “bounties” or “quests”:

5. What else gives us quests: Prophecies! These are connected to an outside system from any specific npc. Sharing quests? Look no further then the heavily abused master rotations!

6. The game already tracks data individually across each character for achievments. This means it could be organized and calculated to determine the “completion” status of a guild bounty.

7. Rewards: We have many interfaces for handing out rewards to players, this includes mtx transaction window, card turn-in, and cadiro. You could stick that in this tab and allow players to grab it if the guild completes a challenge.

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Do Not Hesitate Between PoE Ascendancy Classes For Ice Crash

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In Path of Exile, if you want to build an ice crash dual wieldling for testing something new and you hesitate between some ascendancy class for your ice crash. What should you do? So, you’ve come to the right place.

In fact, there are kind of a lot of options. It depends a little bit on how you plan to convert and whether you want to play with 1H or 2H weapons. I played a dual-wield Ice Crash Champion to level 88 as my Abyss league starter and it was pretty smooth on mediocre gear, kind of a hipster build at the time but very legit since the rework to Worthy Foe (which added taunted enemies cannot evade).

Path of Exile

You can go dual wield Gladiator instead but I would only do it if you plan to stick with 90% conversion so that you can still do physical damage and get bleed explosions. You do get more block this way of course, and you get attack speed from your minor ascendancy nodes, so combined with the bleed explosions I would expect that Gladiator is a little better for map clear (especially if you don’t go RT).

If you’re going to use 2H weapons, clusters like Twin Terrors become irrelevant and so it starts to make more sense to stick to the left side of the tree, where you have better nodes available. Do not skimp on your wallet, keeping an eye on poe trade currency can save you a lot of time.

You can still start from Duelist if you want to go Slayer, and the nice thing about that is you’re doing really large hits so your overleech stacks will have huge duration. The main downside of Slayer now is that cull is a 4-pointer so you can’t get AOE + 20% cull + overleech + stun/bleed immunity all at the same time any more, so you would have to choose between taking AOE + stun immunity OR taking 20% cull + phys reflect immunity.

It’s still a pretty good ascendancy, just more niche; if you’re building a lab farmer I would definitely go for the cull, if you want an all-rounder or mapper I would go for AOE + stun immunity.

You can also explore Ascendant as an option, there are really interesting build possibilities there since the rework. Here are just a couple ideas:

– Inquisitor/Elementalist with Brain Rattler for 50/50 cold/lightning conversion, 16% across the board elemental penetration, reflect immunity, 10% base shocks, plus some utility from an extra golem and consecrated ground.

– Assassin/Inquisitor using Hegemony’s Era and Pure Talent. This tree is quite the puzzle to optimize and I’m not sure how well it works in practice, but the basic concept here is to get value from Pure Talent without feeling like the nodes to path to all those starts are wasted.

– MoM synergizes decently with the nodes around Templar and Scion start, Marauder life is always good, and Duelist start is totally feasible as well, especially if you go Assassin/Slayer and move away from regen in favor of leech. My main concern is whether it has enough damage and attack speed.

I originally theorycrafted it before the ascendancy rework as Assassin/Pathfinder converting with Hrimsorrow; after the rework I feel like you have many more options after grabbing the shadow start. Slayer, Elementalist, Juggernaut, even Champion or Raider seem okay. This is on my list of builds to try out in the future, but I’m afraid it might be too janky.

The Latest Predict the League Name for Path of Exile 3.3.0

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PoE is an excellent ARPG experience, and a free one at that. Having played my fair share of ARPGs prior to this, I can say with confidence that PoE has a genuinely unique style all its own. Combat is customizable and varied close to the point where your imagination will be the only limiting factor. Pair this with a decent story, innovative mechanics and a lasting end-game experience, and it’s easy to see why PoE stands as one of the highest rated games in the genre.

League Name

With just over one day left until it’s announcement, predict the league name for 3.3.0 and it’s new game mechanic. I’m pretty sure you could make a fairly simple taxonomy of all the different league mechanics GGG has used so far.

So to make a PoE league pick about two focuses and then decide if you want to concentrate everything in a big breach-style bonanza or spread it out a bit more like ambush or harbinger.

Very spread out crafting and boss Oblivion League
Slain monsters have a chance to respawn as more powerful nega-monsters. These drop shards of annulment, scouring, and other new currencies that remove mods as well as fragments to the oblivion zone where you can fight nega-bosses.

Medium spread mobs and boss Necrosis League
Packs of necrotic monsters spawn, and killing the entire pack spreads the rot to nearby monsters. Killing packs or unique monsters with multiple stacks of rot has a chance to spawn a festering lord.

Concentrated crafting and boss Ritual League
Summoning circles scattered throughout Wraeclast spawn powerful bosses. Once a boss is deafated, the circle can be reactivated to spawn an even more powerful foe. Bosses drop different types of currency that can be used to transform a completed circle into a one-time use crafting bench with unique new effects. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

Path of Exile is A Very Good Action RPG

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Today we are sharing with you What Do We Love About… Path of Exile? A difficult and fairly unique ARPG, Path of Exile is the crowning achievement of Grinding Gear Games. This grim dark fantasy throws players into the deep end and washes them up into a disturbed land permeated with evil where the Exiles have managed to eke out a few settlements to survive.

1) No Pay to Win Mechanics Here
Having such a successful game with a business model lacking any pay to win shows that you don’t need to milk your players dry, ruin your games’ reputation and generally piss off the huge number of players who don’t want to buy stuff in order to stay competitive.

2) You Truly Face the Unknown
The story is of players being dumped onto the “prison” continent of Wraeclast for the crimes they committed in their homeland of Oriath, they are exiles left to survive or die against the vile and dark things that plague the land from the ancient Empires that once stood here.

3) Gems Change How Your Skills Work
If you can fire an arrow as one of your skills then you can pick up a gem and socket it into your gear to shoot three arrows, or you could get a gem that turns your arrows into a fire arrow.

4) From the Moment You Start Playing the Game Is Not Easy
For many this is a negative aspect, particularly with the generation of gamers these days that want as many save points as possible, don’t want to lose gear on dying, want passive XP just for doing nothing and as many AFK/macro features as they can get.

5) Complicated But Intriguing
One of the things that really separates Path of Exile from a lot of other games is its currency system; there is no set currency in the game and instead everything works off a trade system where vendors trade certain scrolls and orbs for any loot items you wish to sell.

6) Any Amazingly Open Way to Customize Your Character
The level of personal character customization in Path of Exile is almost unprecedented when it comes to the Passive Skill Tree, a huge web of nodes that give buffs, skills and attribute increases to truly define your character.

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