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Published: 246 articles

Some Potential Guild Improvements in Path of Exile

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I’m a developer, and let me just say that a well created wireframe like this makes development 10 times easier then someone who isn’t exactly clear about what they want their functionality to be.

 Potential Guild Improvements

The code in a well de-coupled concept practically writes itself and can be handed out piece-meal to multiple devs at once, leading to very fast development. Obviously there are some implications to these that are a little more in-depth but it’s not like tools aren’t largely present anyway.

Some examples of reusable code for guild hideouts:

1. The game already lets you log-in inside your own hideout instead of your last visited act. This means creating an alternative zone and letting your character “remember” it already exists.

2. Non-party members who are on your friend’s list can join your hideout. This means that visiting a zone “owned” by a player isn’t purely restrictive on being in that players party.

3. Guild stash is already configured not to be disruptive when multiple players are accessing it.

4. As for the idea of “bounties” or “quests”:

5. What else gives us quests: Prophecies! These are connected to an outside system from any specific npc. Sharing quests? Look no further then the heavily abused master rotations!

6. The game already tracks data individually across each character for achievments. This means it could be organized and calculated to determine the “completion” status of a guild bounty.

7. Rewards: We have many interfaces for handing out rewards to players, this includes mtx transaction window, card turn-in, and cadiro. You could stick that in this tab and allow players to grab it if the guild completes a challenge.

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Do Not Hesitate Between PoE Ascendancy Classes For Ice Crash

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In Path of Exile, if you want to build an ice crash dual wieldling for testing something new and you hesitate between some ascendancy class for your ice crash. What should you do? So, you’ve come to the right place.

In fact, there are kind of a lot of options. It depends a little bit on how you plan to convert and whether you want to play with 1H or 2H weapons. I played a dual-wield Ice Crash Champion to level 88 as my Abyss league starter and it was pretty smooth on mediocre gear, kind of a hipster build at the time but very legit since the rework to Worthy Foe (which added taunted enemies cannot evade).

Path of Exile

You can go dual wield Gladiator instead but I would only do it if you plan to stick with 90% conversion so that you can still do physical damage and get bleed explosions. You do get more block this way of course, and you get attack speed from your minor ascendancy nodes, so combined with the bleed explosions I would expect that Gladiator is a little better for map clear (especially if you don’t go RT).

If you’re going to use 2H weapons, clusters like Twin Terrors become irrelevant and so it starts to make more sense to stick to the left side of the tree, where you have better nodes available. Do not skimp on your wallet, keeping an eye on poe trade currency can save you a lot of time.

You can still start from Duelist if you want to go Slayer, and the nice thing about that is you’re doing really large hits so your overleech stacks will have huge duration. The main downside of Slayer now is that cull is a 4-pointer so you can’t get AOE + 20% cull + overleech + stun/bleed immunity all at the same time any more, so you would have to choose between taking AOE + stun immunity OR taking 20% cull + phys reflect immunity.

It’s still a pretty good ascendancy, just more niche; if you’re building a lab farmer I would definitely go for the cull, if you want an all-rounder or mapper I would go for AOE + stun immunity.

You can also explore Ascendant as an option, there are really interesting build possibilities there since the rework. Here are just a couple ideas:

– Inquisitor/Elementalist with Brain Rattler for 50/50 cold/lightning conversion, 16% across the board elemental penetration, reflect immunity, 10% base shocks, plus some utility from an extra golem and consecrated ground.

– Assassin/Inquisitor using Hegemony’s Era and Pure Talent. This tree is quite the puzzle to optimize and I’m not sure how well it works in practice, but the basic concept here is to get value from Pure Talent without feeling like the nodes to path to all those starts are wasted.

– MoM synergizes decently with the nodes around Templar and Scion start, Marauder life is always good, and Duelist start is totally feasible as well, especially if you go Assassin/Slayer and move away from regen in favor of leech. My main concern is whether it has enough damage and attack speed.

I originally theorycrafted it before the ascendancy rework as Assassin/Pathfinder converting with Hrimsorrow; after the rework I feel like you have many more options after grabbing the shadow start. Slayer, Elementalist, Juggernaut, even Champion or Raider seem okay. This is on my list of builds to try out in the future, but I’m afraid it might be too janky.

The Latest Predict the League Name for Path of Exile 3.3.0

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PoE is an excellent ARPG experience, and a free one at that. Having played my fair share of ARPGs prior to this, I can say with confidence that PoE has a genuinely unique style all its own. Combat is customizable and varied close to the point where your imagination will be the only limiting factor. Pair this with a decent story, innovative mechanics and a lasting end-game experience, and it’s easy to see why PoE stands as one of the highest rated games in the genre.

League Name

With just over one day left until it’s announcement, predict the league name for 3.3.0 and it’s new game mechanic. I’m pretty sure you could make a fairly simple taxonomy of all the different league mechanics GGG has used so far.

So to make a PoE league pick about two focuses and then decide if you want to concentrate everything in a big breach-style bonanza or spread it out a bit more like ambush or harbinger.

Very spread out crafting and boss Oblivion League
Slain monsters have a chance to respawn as more powerful nega-monsters. These drop shards of annulment, scouring, and other new currencies that remove mods as well as fragments to the oblivion zone where you can fight nega-bosses.

Medium spread mobs and boss Necrosis League
Packs of necrotic monsters spawn, and killing the entire pack spreads the rot to nearby monsters. Killing packs or unique monsters with multiple stacks of rot has a chance to spawn a festering lord.

Concentrated crafting and boss Ritual League
Summoning circles scattered throughout Wraeclast spawn powerful bosses. Once a boss is deafated, the circle can be reactivated to spawn an even more powerful foe. Bosses drop different types of currency that can be used to transform a completed circle into a one-time use crafting bench with unique new effects. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

Path of Exile is A Very Good Action RPG

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Today we are sharing with you What Do We Love About… Path of Exile? A difficult and fairly unique ARPG, Path of Exile is the crowning achievement of Grinding Gear Games. This grim dark fantasy throws players into the deep end and washes them up into a disturbed land permeated with evil where the Exiles have managed to eke out a few settlements to survive.

1) No Pay to Win Mechanics Here
Having such a successful game with a business model lacking any pay to win shows that you don’t need to milk your players dry, ruin your games’ reputation and generally piss off the huge number of players who don’t want to buy stuff in order to stay competitive.

2) You Truly Face the Unknown
The story is of players being dumped onto the “prison” continent of Wraeclast for the crimes they committed in their homeland of Oriath, they are exiles left to survive or die against the vile and dark things that plague the land from the ancient Empires that once stood here.

3) Gems Change How Your Skills Work
If you can fire an arrow as one of your skills then you can pick up a gem and socket it into your gear to shoot three arrows, or you could get a gem that turns your arrows into a fire arrow.

4) From the Moment You Start Playing the Game Is Not Easy
For many this is a negative aspect, particularly with the generation of gamers these days that want as many save points as possible, don’t want to lose gear on dying, want passive XP just for doing nothing and as many AFK/macro features as they can get.

5) Complicated But Intriguing
One of the things that really separates Path of Exile from a lot of other games is its currency system; there is no set currency in the game and instead everything works off a trade system where vendors trade certain scrolls and orbs for any loot items you wish to sell.

6) Any Amazingly Open Way to Customize Your Character
The level of personal character customization in Path of Exile is almost unprecedented when it comes to the Passive Skill Tree, a huge web of nodes that give buffs, skills and attribute increases to truly define your character.

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Jugg Starter Lab Farmer Best Skill in PoE

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Second league ever and I started a bit late but I decided to start with a lab farmer for currency and was wondering what main skill to go with. Currently on Cleave but I’ve seen people recommend Norse’s guide where he run’s BF.

path of exile

– Lab is about not dying and being fast once you pass 50k DPS. Any skill can pass 50k dps these days. Cleave is totally fine as lab is basically 4 single target encounters. Blade Flurry is good. So is Cyclone, ice crash, molten strike, heavy strike, EQ, Sunder, Warchief, etc.

– BF is probably the highest single-target melee DPS skill in the game, especially when you combine it with the broken shaper offhands so that is a good option yes. Many skills can do the job though, Uber Izaro is nothing compared to the real endgame bosses nowadays (Shaper, Guardians, Red/Uber Elder etc) so you can make a lab runner lots of ways. Cleave could definitely do the job, just slightly slower than BF. Mines are a popular choice for “instagibbing” him amongst ‘racing’ labbers I believe. Remember to get a totem with culling support, makes the final kill a lot easier.

– It’s up to you really. Cleave is a pretty good skill if you’re running 2 Ahn’s might especially for the jugg. It’s also a lot cheaper to build around. Blade flurry is a T1 bossing skill but its set up might be a little different. You’d want an off hand shaped sceptre and scale on elemental conversion a lot more to reach its full potential. Another great skill to try would be molten strike.

Yea that’s probably your best bet. Ahn’s might swords have pretty high dps and if you can, get the 30% quality corrupted ones. With the fortify from the threshold jewel and endurance charges, you become a lot more durable against Uber izaro’s hits too. For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe buy items cheap.

4 Things Drew Me To PoE And Got Me Hooked

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In my opinion, the complexity of PoE vs Diablo3 is not even comparable. I played D3 religiously from the day it was released up until about a year ago when the development stopped and every new season was essentially the same as the last. I often collect some poe currency cheap.

Path of Exile

Things that drew me to PoE and got me hooked:

1. Options

You can make a berserker an archer, a templar a caster, a ranger a melee character. You can do just about anything you want with any of the classes. You do have the option to reroll a characters skill points, but it can get expensive so it’s worth doing your research before you start throwing points into the tree. Speaking of the tree.

2. Skill Tree

There’s So much you can do with the skill tree. While the meta slaves will tell you there’s realistically only a few paths that make sense, this game is such that you don’t have to go with the meta to do the content and have fun.

I was initially overwhelmed with the skill tree, because I didn’t realize that the entire thing housed all classes. Yes, I thought each class had their own skill tree that size. Once I understood that wasn’t the case, it was much more manageable. I’m still learning the tree today.

3. Trading

My favorite part about Diablo 2 LoD wasn’t getting to the end game and killing Ubers. It was the economy. However even that got to a point where you couldn’t do anything with your items you’d obtained except say you had them.

The currency in this game is actually crafting material. So as you accumulate wealth, you can do just that and hold onto it all, or (my preference) you can “gamble” it away with the crafting system. It’s a lot of fun and gives a reason to care about accumulating wealth.

4. Fresh content

The number one thing that keeps me coming back to PoE is the static opposite of what drove me away from Diablo 3. In the last year, this game has had a major overhaul of the acts, adding 6 new ones to the game (some layouts/chars recycled, but new acts nonetheless) added a bunch of new maps, and brand new atlas progression system, another big bad to the story line, and (to me) the hardest encounter in the game – Uber Elder.

There are constantly new unique items added that can completely change the way a skill or entire build is typically played, and old uniques get revamped to make them fresh and interesting. Mind you, this doesn’t happen with all uniques, there are plenty you will instantly vendor after the first week in a new season, but there are many that are build defining, or even just fun to experiment with.

Farming Efficiency/Time Micromanagement for Midcore Players in PoE

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I’ve been getting into PoE, I’ve almost completed my atlas. I’m just about working on the T16 maps, there are just a few I have left to unlock and I’m working on those last few orbs. I really enjoy the mechanics of just flying through maps. I don’t know, it’s relaxing to just turn my brain off and zip through and sometimes find some good loot. But I’ve been feeling like I’m not maintaining enough. So I have a few questions, mostly about how, precisely, I should be approaching mapping for efficiency. I don’t want to do the things that I know are “the best” because they’re just boring to me, but I would like to at least optimize how I play through any given map. Like my mentality, if you get what I mean. My approach to it, the methodology. The interested gamers can poe orbs buy from those professional online gaming houses in the most affordable cost.

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So currently, for example, I’ll hop into a map and I always need to explore the whole thing. If I screw up and miss a big chunk, I will go back for sure. I stop for anything that’s Alch or up, and I’ll pick up Chances too since I do like to craft my own gear sometimes and have a few uniques I’m trying to chance. I also pick up all maps, even the low-tier ones that I’ll probably never run. I’d say I feel most comfortable sustaining a T14 or so, don’t think I’m quite capable of only doing all T15s yet due to the bosses. So there’s another methodology question: What’s your thought process on bosses? Do you normally skip, or do you tough it out and always do every boss, even Kitava et al.? I’m curious to know. Do you just fly through the map and never stop for anything but exalts? Do you always corrupt, chisel, or just alch and go? Things like that.

When mapping, do you always clear 100% of the monsters? Do you have a threshhold for rough % of map complete? What I’m asking there is, what is your qualifier for when you are “Done with” or have finished a map? What do you stop to pick up? Do you backtrack heavily, lightly, based on situation, or not at all?

Lots of random small questions, I know, but they all have something to do with being more efficient and getting the most bang for your buck without strictly farming. I like to enjoy playing the game, min-maxing my character, and becoming more efficient, and strictly hardcore farming with tons of quant gear 24/7 is not fun for me. I also like to play for a few hours at a time instead of all day, and like to feel like I’ve accomplished something in that relatively shorter time, like at least half or a quarter of an exalt or something. I feel like right now it’s about 20c or something, I’ve never measured it out, but yeah.

How Can You Use Lightning Warp in Path of Exile

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In Path of Exile, Lightning Warp is a movement spell that causes the player to teleport to a location after a delay. When the teleport occurs, lightning damage is dealt in a small area around both the previous location and the new location.

1. Description: When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to. Enough chaos orbs poe is important.

Path of Exile

2. Usage time and stats: Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 1 second. It can be modified by cast speed stats. Delay time is skill effect duration and is affected by skill effect duration stats including skill gem’s one.

3. Base time for delay is calculated as a time needed for character to nomally run the euclidean distance between position where the spell was cast and exit position with character’s current movement speed. Because of that movement speed stats (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.

4. Sequence of operations: The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.

5. Death: If the caster dies before the teleport executes, the teleport will still execute, transporting the caster’s corpse to the targeted location.

6. Minimum Range: Lightning Warp has a minimum range, inside which a teleport won’t occur unless it is blocked by a terrain obstacle. An attempt to teleport within the minimum range will default to the nearest allowable teleport distance.

7. Repeat: Lightning Warp cannot be Repeated and thus cannot be supported by Spell Echo Support.

Compared with Leap Slam, Lightning Warp has the advantages of not requiring any particular weapon, potentially higher speed, and slightly longer range. However, it costs more mana and requires two support gems to be fully effective.

Compared with Flame Dash, Lightning Warp has the advantage of being able to be cast as many times as possible, but costs slightly more mana and has a noticeable delay.

My Suggestion On Path Of Exile Skill Revamps Part 3

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In Path of Exile, movement skills have been a topic for quite some time now and I’m really hoping we will finally see some changes to help bring them in line with one another. The following are my suggestions.

Path of Exile

1. Staffs/Wands need some love. Lightning warp requiring a 4 link just to feel decent kinda feels bad. Not being able to shield charge with wands kinda sucks. Flame dash needs either more charges as you level or reduced cooldown reduction.

2. Being a spell caster you pretty much always use shield charge fortify. I’d like to see some pretty big changes to movement skills all together. Though this has been brought up for years now and not a new topic. With the skill revamps I’m really hoping movement skills are on their radar.

One player said that removing the kill requirement would effectively remove all flavor from the skills, as it’s just a cooldown at that point. I could see them maybe generating souls as long as you have been in combat recently, or similarly restrictive language.

And some players said that Lightning Warp and Flame Dash both need revamps.

Lightning Warp should behave by default the way it does with Faster Casting and Reduced Duration linked. It should also ignore increased skill effect duration from the passive tree.

Flame Dash needs longer range and it’s default click behavior changed (should behave as if shift+click by default, not run up to a spot and then use Flame Dash). Shorter cooldown on its charges would be nice too but is relatively less important than the range and click behavior.

Wands should be able to use Blink Arrow and Mirror Arrow. Change those skills to Blink Shot/Mirror Shot and remove the bow restriction. What’s your opinion?

Final Fantasy XIV Online Announces Its New Go App

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Players of the acclaimed Final Fantasy XIV Online will soon be able to enjoy a new challenge thanks to the Final Fantasy XIV Online GO app, announced last week.

GO is short for Gathering Outdoors, an app that literally adds a new dimension to the Final Fantasy XIV Online experience, allowing players to come out and collect Eorzea’s natural resources in the real world. These can then be used to manufacture objects and equipment within the game.

GO

“We want to give a sense of freedom,” says Haimikich Fischer, vice president of innovation at Square Enix. “We want to make sure that over 10 million players can gather resources where and when they want, without the restrictions of their PCs or their consoles. FINAL FANTASY XIV Online GO creates this freedom by connecting the physical to the digital world, and at the same time promotes social interactions between members of our fantastic community.”

By downloading the app, players can enjoy the combination of the cutting-edge software of Square Enix and the geolocation tools of their mobile phones, on which they will receive notifications about the collection points and natural resources present in their area. When you get close enough to a collection point, you can collect the resource by simply touching the screen, just like inside the game. Final Fantasy XIV Gil is an important part of the game. Without these currencies, you won’t be able to realize success in the game.

In addition to the app, a unique accessory will be available for use in conjunction with players’ mobile phones, which is the Final Fantasy XIV Online GO Harvesting Stick.

The Harvesting Stick converts the player’s mobile phone into a pickaxe’s ax, a botanist’s ax or a fishing rod, for use in the real world to gather resources as you would within the game. The Harvesting Stick also increases the success rate of 100% collection.

Speaking of FINAL FANTASY XIV Online GO and the Harvesting Stick, Adalberta Gardner, chief designer of Amajina Apps, said: “This is the most immersive experience of an MMORPG ever created so far for players of any level and an essential accessory for those who love gathering.”